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slkards

Spawning

This page covers how kards spawn and the eleven minigames that decide who captures them.

Kards spawn at a random moment inside a configurable window — by default every 1–3 hours, chosen randomly each cycle. Each server’s admins can adjust the bounds, and events can temporarily boost or suppress the spawn rate.

Spawn chance by rarity:

RarityChance
1-star40%
2-star30%
3-star18%
4-star8%
5-star4%

When a kard spawns, the bot posts its embed along with a Join queue button and announces which minigame will start in 5 minutes. Whoever wins the minigame captures the kard, so active players get more chances.

The minigame is chosen randomly from the set valid for the spawned kard’s rarity — for example, a 2-star spawn picks from Word Warp, Flag Guesser, Number Hunter, Lucky Draw, Rock-Paper-Scissors, Pixel Reveal, or Memory Match. The objective and rules are included in the announcement so new players can learn as they go.

To keep things fair in bigger servers — and to let multiple players progress at a reasonable rate — minigames allow multiple winners. Players are split into pools sized by the spawned kard’s rarity:

RarityMax players per pool
1-star4
2-star6
3-star8
4-star8
5-star6

Pools split players as evenly as possible while respecting the max. For example:

  • 30 players for a 2-star → 5 pools of 6.
  • 47 players for a 3-star → 5 pools of 8 + 1 pool of 7.

This keeps fast-paced minigames (flag guessing, word unscrambles) from devolving into chaos.

Allowed rarities: 1, 2

Objective: Unscramble the word correctly.

Once the bot posts the scrambled word, the first player to unscramble it correctly earns a point. For example, for RDKASLS, the first player to answer SLKARDS gets one point. Multiple rounds follow until a player reaches 3 points, or until the 5-minute overall ceiling expires — whichever comes first.

Showing up to minigames pays even if you don’t win:

  • 15 koins for participating in a minigame.
  • +25 koins bonus for winning your pool (so 40 total for the winner).

Each minigame enforces its own response time limits, shown in the bot’s round message:

MinigameTimer
Word WarpNo per-round timer; first correct answer scores. Minigame ends when a player hits 3 points or after 5 minutes — whichever comes first.
Flag Guesser5 minutes total for the whole minigame.
Number Hunter5 minutes from minigame start to submit a guess.
Lucky Draw5 minutes from spawn to register.
Rock-Paper-Scissors10 seconds per round.
Coin Survival10 seconds per round to choose heads or tails.
Trivia Questions5 minutes total for the whole minigame; first to 2 correct answers wins. No per-question timer beyond the overall ceiling.
Pixel Reveal90 seconds total; the image sharpens every 10 seconds across 6 steps.
Memory Match5 minutes hard cap; first to clear all 8 pairs wins.
Color SequenceMemorise phase: 1 second per colour shown, then 2 seconds to review the full sequence. Reproduce phase: sequence length + 3 seconds (grows each round, caps at round 20).
Ultimate ShowdownEach component minigame uses its own timer as listed above.

No joiners. If no one presses the Join queue button within the 5-minute window, the kard expires unclaimed. The bot posts an “unclaimed” notice in the spawn channel and the spawn timer resumes normally for the next scheduled spawn.

Single joiner. If exactly one player is queued when the window closes, that player is auto-awarded the kard with no minigame launched — regardless of rarity.

Inaction during a minigame. Players who joined but never interact are handled per format:

  • Button-press games (RPS, Coin Survival, Lucky Draw register, Color Sequence, Memory Match): no press before the round timer = wrong answer / non-entry → elimination from that round (or absence from the draw).
  • Answer games (Word Warp, Flag Guesser, Trivia, Pixel Reveal): first-to-answer formats; never submitting just means no points — you stay eligible until the minigame concludes.
  • Guess games (Number Hunter): no number before the 5-minute deadline = disqualification from the pool’s result.
  • Ultimate Showdown: inaction in any component minigame follows that component’s rule.

See also: Kards · Currency · Trading · Commands