Spawning
This page covers how kards spawn and the eleven minigames that decide who captures them.
Spawn mechanic
Section titled “Spawn mechanic”Kards spawn at a random moment inside a configurable window — by default every 1–3 hours, chosen randomly each cycle. Each server’s admins can adjust the bounds, and events can temporarily boost or suppress the spawn rate.
Spawn chance by rarity:
| Rarity | Chance |
|---|---|
| 1-star | 40% |
| 2-star | 30% |
| 3-star | 18% |
| 4-star | 8% |
| 5-star | 4% |
Spawn minigames
Section titled “Spawn minigames”When a kard spawns, the bot posts its embed along with a Join queue button and announces which minigame will start in 5 minutes. Whoever wins the minigame captures the kard, so active players get more chances.
The minigame is chosen randomly from the set valid for the spawned kard’s rarity — for example, a 2-star spawn picks from Word Warp, Flag Guesser, Number Hunter, Lucky Draw, Rock-Paper-Scissors, Pixel Reveal, or Memory Match. The objective and rules are included in the announcement so new players can learn as they go.
Player pooling
Section titled “Player pooling”To keep things fair in bigger servers — and to let multiple players progress at a reasonable rate — minigames allow multiple winners. Players are split into pools sized by the spawned kard’s rarity:
| Rarity | Max players per pool |
|---|---|
| 1-star | 4 |
| 2-star | 6 |
| 3-star | 8 |
| 4-star | 8 |
| 5-star | 6 |
Pools split players as evenly as possible while respecting the max. For example:
- 30 players for a 2-star → 5 pools of 6.
- 47 players for a 3-star → 5 pools of 8 + 1 pool of 7.
This keeps fast-paced minigames (flag guessing, word unscrambles) from devolving into chaos.
The eleven minigames
Section titled “The eleven minigames”Allowed rarities: 1, 2
Objective: Unscramble the word correctly.
Once the bot posts the scrambled word, the first player to unscramble it correctly earns a point. For example, for RDKASLS, the first player to answer SLKARDS gets one point. Multiple rounds follow until a player reaches 3 points, or until the 5-minute overall ceiling expires — whichever comes first.
Allowed rarities: 1, 2
Objective: Name the country flag.
The bot randomly picks a country flag. The first player to type the country’s name correctly keeps the kard.
Allowed rarities: 2, 3
Objective: Guess a number from 1–1000 as close to the bot’s secret number as possible.
The bot picks a secret number from 1–1000, and each player submits one guess. After 5 minutes, the closest guess captures the kard. If the secret is 981, the player closest to it wins.
Allowed rarities: 1, 2, 3, 4
Objective: Register and hope for the best.
The bot posts a registration button. After 5 minutes, one random registered player captures the kard.
Allowed rarities: 2, 3, 4
Objective: Outplay everyone else in rock-paper-scissors.
Classic RPS adapted for a crowd. The bot picks one of the three options, then gives each player 10 seconds to press a button. Winners and drawers advance; losers are eliminated. Last player standing wins. If a whole round is eliminated, the kard is awarded randomly.
Allowed rarities: 3, 4
Objective: Call the coin flip correctly every round.
Pick heads or tails, wait for the flip. Winners advance. Last player left wins. If no one is right in a round, a random player from that round takes the kard.
Allowed rarities: 3, 4
Objective: Be first to 2 correct answers across a series of SLKARDS trivia questions.
The bot posts a trivia question; the first player to answer correctly scores a point and a new question is posted. Rounds run back-to-back until one player reaches 2 points or the 5-minute overall timer expires. For example, for “What is the name of the series responsible for feline creatures?”, the first player to answer quirky cats scores that round.
Allowed rarities: 1, 2, 3
Objective: Name the kard as it de-pixelates.
The bot picks a random kard and posts a heavily pixelated image. Every 10 seconds the image clears up — six steps total. Type the kard’s name in chat; the first player to get it right wins. If nobody guesses within 90 seconds, the kard goes to a random pool member.
Allowed rarities: 2, 3
Objective: Clear all 8 pairs faster than anyone else.
Click My Board to open your private 4×4 tile grid — every player in the pool shares the same shuffle. Tap tiles to flip them; matching pairs stay revealed. The first player to clear all 8 pairs wins. If nobody solves the board within 5 minutes, the player who revealed the most pairs wins; ties break randomly.
Allowed rarities: 3, 4
Objective: Memorise and repeat a growing colour sequence.
Each round the bot reveals the sequence one colour at a time — green, red, blue, or yellow — then deletes the display. Press Open my board to get your private four-button panel and tap the colours in the correct order before time runs out. Wrong tap or timeout means elimination. Last player standing wins; the sequence grows by one colour each round and caps at 20. If everyone is eliminated in the same round, a random player from that round wins.
Allowed rarities: 5
Objective: Win a gauntlet of 3 random minigames.
A registration button appears for 5 minutes. Everyone who registers is thrown into a 3-minigame gauntlet drawn from the other SLKARDS minigames — Lucky Draw is excluded from the gauntlet pool because it resolves instantly. Each win increments a counter; the first player to win 2 minigames takes the kard. On a three-way tie, the winner is chosen randomly.
Minigame koin rewards
Section titled “Minigame koin rewards”Showing up to minigames pays even if you don’t win:
- 15 koins for participating in a minigame.
- +25 koins bonus for winning your pool (so 40 total for the winner).
Per-round timers
Section titled “Per-round timers”Each minigame enforces its own response time limits, shown in the bot’s round message:
| Minigame | Timer |
|---|---|
| Word Warp | No per-round timer; first correct answer scores. Minigame ends when a player hits 3 points or after 5 minutes — whichever comes first. |
| Flag Guesser | 5 minutes total for the whole minigame. |
| Number Hunter | 5 minutes from minigame start to submit a guess. |
| Lucky Draw | 5 minutes from spawn to register. |
| Rock-Paper-Scissors | 10 seconds per round. |
| Coin Survival | 10 seconds per round to choose heads or tails. |
| Trivia Questions | 5 minutes total for the whole minigame; first to 2 correct answers wins. No per-question timer beyond the overall ceiling. |
| Pixel Reveal | 90 seconds total; the image sharpens every 10 seconds across 6 steps. |
| Memory Match | 5 minutes hard cap; first to clear all 8 pairs wins. |
| Color Sequence | Memorise phase: 1 second per colour shown, then 2 seconds to review the full sequence. Reproduce phase: sequence length + 3 seconds (grows each round, caps at round 20). |
| Ultimate Showdown | Each component minigame uses its own timer as listed above. |
Spawn edge cases
Section titled “Spawn edge cases”No joiners. If no one presses the Join queue button within the 5-minute window, the kard expires unclaimed. The bot posts an “unclaimed” notice in the spawn channel and the spawn timer resumes normally for the next scheduled spawn.
Single joiner. If exactly one player is queued when the window closes, that player is auto-awarded the kard with no minigame launched — regardless of rarity.
Inaction during a minigame. Players who joined but never interact are handled per format:
- Button-press games (RPS, Coin Survival, Lucky Draw register, Color Sequence, Memory Match): no press before the round timer = wrong answer / non-entry → elimination from that round (or absence from the draw).
- Answer games (Word Warp, Flag Guesser, Trivia, Pixel Reveal): first-to-answer formats; never submitting just means no points — you stay eligible until the minigame concludes.
- Guess games (Number Hunter): no number before the 5-minute deadline = disqualification from the pool’s result.
- Ultimate Showdown: inaction in any component minigame follows that component’s rule.