Wipes
SLKARDS’ anti-hoarding reset. Every 3–6 weeks, half of each player’s kards are removed at random — keeping the economy healthy and giving every player a fresh challenge.
Without wipes, long-running servers would accumulate so many kards that new players could never meaningfully catch up. Wiping forces experienced players back into the collection loop and keeps the marketplace liquid. The kards lost in a wipe are chosen uniformly at random across each player’s inventory.
Wipe timing
Section titled “Wipe timing”Wipes happen every 3–6 weeks, with the exact interval chosen at random each cycle (e.g., Wipe 1 at 4 weeks 3 days, Wipe 2 at 5 weeks 2 days, and so on). The counter resets after each wipe — the next one is always another 3–6 weeks away.
The exact wipe time is never announced ahead of time. Instead you get three messages in the slkards-wipes channel:
- 48 hours before — initial warning.
- 24 hours before — final warning.
- At wipe time — execution message.
Enough lead time to prepare; not enough to cheese the system.
Trade window cancellation
Section titled “Trade window cancellation”At wipe execution time, the bot force-cancels every active trade in the guild before any binder mutation runs. This closes the pre-wipe trade-window stash exploit — you can’t park 10 about-to-be-wiped kards in a trade offer to shield them from the random draw. Each cancelled trade gets a system message in its thread (“Trade cancelled due to scheduled server wipe.”), both participants’ session locks are released, and the Redis snapshot is dropped.
[REDACTED]
Section titled “[REDACTED]”The Juggernaut Suit is a consumable that protects one kard from a wipe. When equipped on a kard, the isJuggernautEquipped flag is set to true on that kard instance, and the suit’s interception semantics described below kick in at wipe time.
During wipe execution, suited kards remain in the selection pool alongside all others. If the random draw selects a suited kard for removal, the suit intercepts: the kard is saved and the suit is consumed (isJuggernautEquipped resets to false). If the draw does not select the suited kard, the suit remains equipped on that kard and carries over into the next wipe cycle — your investment is preserved.
Each player will be able to purchase and equip at most one new Juggernaut Suit per wipe cycle, tracked via player_core.consumables.juggernautSuitBoughtThisWipe, which resets after each wipe. Crucially, if a suit from a prior wipe was not consumed, you will still be able to purchase a new suit this cycle and equip it on a different kard. Over time, a lucky player can accumulate suits across multiple kards simultaneously — but the same luck that preserved them can also remove several in a single wipe if the random draw happens to target multiple suited kards.
| Scenario | Outcome |
|---|---|
| Suited kard is drawn by the wipe | Kard is saved; suit is consumed (isJuggernautEquipped → false) |
| Suited kard is not drawn by the wipe | Suit stays equipped and carries into the next cycle |
| Multiple suited kards drawn in the same wipe | Every drawn suited kard is saved and consumes its own suit — no cap |
| New suit purchased while an older suit is still active | Allowed; equip on a different kard. Only one new suit may be purchased per wipe cycle |
[REDACTED]
Section titled “[REDACTED]”Kards stored in an alliance’s shared vault are exempt from wipes entirely. Donating an unwanted duplicate to your alliance is therefore both an XP-and-rewards play and a permanent way to keep a kard safe from the random draw.
Seal o’ Wipes
Section titled “Seal o’ Wipes”Kards that survive a wipe earn a Seal o’ Wipes — a badge showing how many wipes that specific kard has endured. The seal appears as the thumbnail on the kard’s embed, with Roman numerals I through X (1 to 10). Past 10 wipes, the badge becomes a golden skull — a bragging-rights badge signalling the kard has endured 10+ cycles.
Seals are per-instance: one instance of #212 in your binder can carry a V-seal while a different instance of #212 has no seal yet.