Alliances
This page is hidden behind SLKARDS' spoiler gate. There's a way to unlock it. If you know the way, use it — otherwise, keep exploring the game.
Alliances
Alliances are player-run groups — much like guilds in other MMOs. They will unlock shared mechanics (a treasury, a vault of donated kards, raids, alliance-vs-alliance battles) and steady rewards for their members.
[REDACTED]
Section titled “[REDACTED]”Creating an alliance will cost 15,000 koins. Players will use /alliance-slkards create; the bot will walk through the options below and then ask for a final confirmation with the cost and the selections. The 15,000 koins will go straight into the new alliance’s treasury, to be spent on hiring members and buying shop perks.
Every alliance will be defined by ten attributes set at creation:
| Attribute | Set by | Editable? | Default | Notes |
|---|---|---|---|---|
| Name | Leader | Yes — leader only, every 14 days | — | Set on creation. |
| Title | Leader | Yes — leader only, as unlocked | Default title | Much like player titles. New titles are acquired over time. |
| Description | Leader | Yes — leader only, every 1 day | — | Short free-text description. |
| Emblem | Leader | Yes — leader only, every 1 day | Starter emblem | New emblems are purchased from the alliance shop as they are unlocked by leveling up. |
| Type | Leader | Yes — leader only | — | “Social”, “Raids”, or “AvA”. See sub-table below. |
| Join Mode | Leader | Yes — leader + co-leaders, any time | Invite-Only | Three modes: Open, Invite-Only, Closed. See sub-table below. |
| Rules | Leader | Yes — leaders + co-leaders, every 1 day | — | Free-text rules shown in the rules channel. |
| Weekly kard donation req. | Leaders + co-leaders | Yes — leaders + co-leaders | — | Minimum kards a member must donate each week to stay in the alliance. |
| Member required rank | Leader | Yes — leader + co-leaders, every 1 day | — | Gatekeeps by battle rank — useful for AvA-focused alliances. |
| Maturity filter | Leader | Yes — leader + co-leaders | Off | Restrict membership to 18+ if the alliance has mature content in its chats. |
Type values:
- Social — only social in nature, with no focus on raids or AvAs.
- Raids — focuses on raids but not on AvAs.
- AvA — focuses on everything.
Join mode values:
- Open — any player can join directly with
/alliance-slkards joinwithout needing approval. They still go through the recruitment channel to read the rules and fill in their timezone/age, and a contract must still be drafted by a leader or co-leader before they officially become a member. The key difference is that no approval is needed to enter the recruitment channel. - Invite-Only (default) — players can only join if invited by an officer or above using
/alliance-slkards invite. Alternatively, players can use/alliance-slkards jointo send a join request that officers and above accept or deny. Accepted players proceed to the recruitment channel for onboarding and contract negotiation. - Closed — not accepting new members. Both
/alliance-slkards joinrequests and/alliance-slkards inviteare disabled. Useful when an alliance is at capacity or preparing for an AvA and wants to lock its roster.
[REDACTED]
Section titled “[REDACTED]”How a player joins will depend on the alliance’s join mode:
- Open alliances — use
/alliance-slkards jointo immediately access the recruitment channel, read the rules, and accept or cancel the join. On accept, the bot asks for your time zone and whether you’re above 18. - Invite-only alliances — receive an invite from an officer or above, or send a join request with
/alliance-slkards joinfor an officer to approve. Either path leads to the recruitment channel. - Closed alliances — you can’t join. Both join requests and invites are disabled until the alliance changes its join mode.
There will also be a hiring cost. When signing a new player, leaders and co-leaders will draft a contract with a sign-on bonus and a weekly koin wage. The incoming member can accept or counter-offer. Once both sides agree, the member officially joins the alliance. If the alliance can’t afford wages at the start of a week, it will stop earning XP until it can pay.
[REDACTED]
Section titled “[REDACTED]”[REDACTED]
Section titled “[REDACTED]”The alliance’s founder by default, and the single most powerful role. Leadership can be transferred, but only one player can hold it at a time. The leader can change the alliance name, emblem, and description, delete the alliance, and use all lower-role powers.
[REDACTED]
Section titled “[REDACTED]”An alliance can have unlimited co-leaders — high-ranking members who handle most day-to-day settings. They cannot change the alliance name, emblem, description, or delete the alliance, but they can change join requirements, spend treasury money, initiate raids and AvA battles, change alliance rules, and use all lower-role powers.
[REDACTED]
Section titled “[REDACTED]”An alliance can have unlimited officers — day-to-day managers responsible for kicking and inviting members, moderating alliance chats, and setting focus kards for the vault.
| Members | Officers | Co-leaders | Leader | |
|---|---|---|---|---|
| Read and speak in members channels | X | X | X | X |
| Read and speak in officer channels | X | X | X | X |
| Donate kards | X | X | X | X |
| Participate in raids/AvA | X | X | X | X |
| Kick members | X | X | X | |
| Invite members | X | X | X | |
| Accept/deny join requests | X | X | X | |
| Set focus kards for the vault | X | X | X | |
| Change rules | X | X | ||
| Change member required rank | X | X | ||
| Change weekly kard donations | X | X | ||
| Edit recruitment channel | X | X | ||
| Spend treasury money | X | X | ||
| Initiate raids | X | X | ||
| Initiate AvA | X | X | ||
| Accept/edit/deny member contracts | X | X | ||
| Change alliance name | X | |||
| Change alliance title | X | |||
| Change alliance emblem | X | |||
| Change alliance description | X | |||
| Change alliance join mode | X | X | ||
| Change alliance type | X | X | ||
| Change alliance maturity level | X | X | ||
| Transfer ownership | X | |||
| Delete alliance | X |
[REDACTED]
Section titled “[REDACTED]”Alliances will earn minor XP from members doing typical SLKARDS activities — winning ranked battles, using /daily, participating in events — and earn far more from alliance-only actions like donating kards, winning raids, and winning AvAs. Levelling up will unlock new perks, features, and boons.
[REDACTED]
Section titled “[REDACTED]”| Activity | Alliance XP earned |
|---|---|
| Member activity (minor) | |
| Member uses /daily | 5 XP |
| Member wins a ranked battle | 15 XP |
| Member participates in a server event reward | 25 XP |
| Vault donations (moderate) | |
| Kard donated (1★) | 10 XP |
| Kard donated (2★) | 25 XP |
| Kard donated (3★) | 60 XP |
| Kard donated (4★) | 150 XP |
| Kard donated (5★) | 400 XP |
| Alliance Dex series completed | 500 XP |
| Competitive outcomes (major) | |
| Easy Raid completed | 1,000 XP |
| Medium Raid completed | 2,000 XP |
| Hard Raid completed | 3,500 XP |
| Very Hard Raid completed | 5,000 XP |
| God-Tier Raid completed | 10,000 XP |
| AvA win | 800 XP |
| AvA loss (participation) | 100 XP |
| Coalition Raid completed | Up to 3,000 XP (scaled by damage share) |
[REDACTED]
Section titled “[REDACTED]”XP-to-next-level follows XP = round(500 × N^1.5, nearest 100), where N is the current level. The table below lists milestones up to level 50; the formula continues indefinitely above that.
| Level | XP to next level | Notable unlock |
|---|---|---|
| 1 | 500 XP | — |
| 2 | 1,400 XP | — |
| 3 | 2,600 XP | — |
| 4 | 4,000 XP | — |
| 5 | 5,600 XP | Easy Raids unlock (Effigy) · Member cap → 15 |
| 6 | 7,300 XP | — |
| 7 | 9,300 XP | — |
| 8 | 11,400 XP | — |
| 9 | 13,800 XP | — |
| 10 | 15,800 XP | Easy Raid Boss 2 (Blur) · Member cap → 20 |
| 11 | 18,000 XP | — |
| 12 | 20,800 XP | — |
| 13 | 23,400 XP | — |
| 14 | 26,200 XP | — |
| 15 | 29,100 XP | Medium Raid Boss 1 (Fang) · Member cap → 25 |
| 20 | 44,700 XP | Medium Raid Boss 2 (Echo) · Member cap → 30 |
| 25 | 62,500 XP | Hard Raid Boss 1 (Iron) · Member cap → 35 |
| 30 | 82,200 XP | Hard Raid Boss 2 (Leech) · Member cap → 40 |
| 35 | 103,800 XP | Very Hard Raid Boss 1 (Volatile) · Member cap → 45 |
| 40 | 126,500 XP | Very Hard Raid Boss 2 (Legion) · Member cap → 50 |
| 50 | 176,800 XP | God-Tier Raid (Zenith) |
[REDACTED]
Section titled “[REDACTED]”Alliance wages will be taxed by wage bracket — a progressive tax that acts as an anti-inflation mechanic. Tax will apply marginally per bracket, so a player earning 1,250 koins per week will pay 5% on the first 499, 10% on the next 499, 15% on the remaining 250, and so on.
| Weekly wage (koins) | Tax rate |
|---|---|
| 0 – 499 | 5% |
| 500 – 999 | 10% |
| 1,000 – 2,499 | 15% |
| 2,500 – 4,999 | 20% |
| 5,000+ | 30% |
[REDACTED]
Section titled “[REDACTED]”The treasury will be the alliance’s central koin bank. Leaders and co-leaders will spend it at the shop on alliance-wide perks. Koins will flow in from successful raids, AvAs, kard donations, completed alliance-dex series, events, and a daily passive income scaled by member count.
[REDACTED]
Section titled “[REDACTED]”The vault will be a shared inventory where members donate their unwanted duplicates. Donated kards will belong to the alliance and cannot be traded back — they will be used in raids and AvAs. Donations will earn alliance XP scaled by the donated kard’s rarity. Vault kards will also be exempt from wipes (see Wipes for details).
Only one instance of each kard will live in the vault. Additional donations of the same kard will instead award extra XP, and hitting specific donation milestones per kard will grant that kard buffs to its HP and damage in raids. If a stronger version of a kard is donated — e.g., with artificial rarity increases — it will replace the weaker instance currently in the vault.
[REDACTED]
Section titled “[REDACTED]”Vault kards will contribute to a shared Alliance Dex. Completing a series will earn every contributing member a large one-time koin bonus, and unlock series-themed emblems, titles, and shop boons for the alliance. Completing the full Dex will earn contributing members an even bigger koin and GP payout, plus exclusive cosmetics for both the alliance and its members. A member who leaves the alliance will lose those cosmetics.
[REDACTED]
Section titled “[REDACTED]”Raids will be cooperative boss fights, unlocked at alliance level 5. Co-leaders and leaders will spend treasury koins to summon a colossal kard — the boss — which sits with a massive HP pool for a full week. Every alliance member will get five battle attempts; each win will deal a set amount of damage. If the alliance defeats the boss within the week, every participating member will earn a significant koin reward, a minor GP reward, and exclusive raid kard packs for the alliance. Higher-difficulty raids will unlock as the alliance levels up, with correspondingly higher rewards.
Colossal bosses will use a rotating type-advantage set — the bot will randomly assign the boss a base-series type at the start of the raid so strategy can’t be memorised. The assigned type will be shown in the boss’s name (e.g., Effigy (Cursed Type)).
[REDACTED]
Section titled “[REDACTED]”Before each of their five raid attempts, a player must select a deck of up to 6 kards from the alliance vault, similar to how set battles work with personal collections. The following rules apply:
- Players browse the alliance vault and pick up to 6 kards for their deck. Their choices are hidden from other alliance members to encourage independent strategy and collaboration in text chats.
- Once a kard has been used in one of the player’s raid attempts (regardless of whether the attempt was a win or loss), that kard is blocked for that player for the remainder of the raid. Other alliance members can still select that same vault kard for their own attempts.
- This means across all five attempts, a player can use a maximum of 30 unique vault kards (6 per attempt × 5 attempts). In practice, alliances with smaller vaults will need to be strategic about how to proceed with the raid.
- Vault kards used in raids receive their donation milestone stat bonuses (HP and attack multipliers) during the battle.
- If the vault has fewer than 6 available kards for a player (due to the blocking rule), the player must use whatever remains. If no vault kards are available to a player, they cannot make any more raid attempts.
[REDACTED]
Section titled “[REDACTED]”| # | Boss | Difficulty | Level unlock | Mechanic |
|---|---|---|---|---|
| 1 | Effigy | Easy | Lvl 5 | Its ability has a chance to apply damage reduction to an attacking kard, reducing its damage for the remainder of the raid’s attempts. |
| 2 | Blur | Easy | Lvl 10 | This entity attempts to outrun damage, giving it a 10% dodge chance to avoid all damage. |
| 3 | Fang | Medium | Lvl 15 | When battling it, players are prompted to choose which head to fight. Players need to focus on a specific head at a time, as each hour a head is not attacked, it regenerates health. |
| 4 | Echo | Medium | Lvl 20 | Its attacks cause a daze effect, with a 10% chance to make a player’s next 2 attacks fail entirely. |
| 5 | Iron | Hard | Lvl 25 | Its massive HP pool is protected by a shield that the alliance must break through before they can do direct damage. |
| 6 | Leech | Hard | Lvl 30 | Every time a player attacks it, the boss has a 10% chance to heal itself with the attack damage. |
| 7 | Volatile | Very Hard | Lvl 35 | This entity constantly shifts its form, randomizing and hiding its series type every raid attempt per player. Players must have diversified decks to hit super-effective attacks. |
| 8 | Legion | Very Hard | Lvl 40 | This boss summons mini-bosses that the alliance must defeat to make it vulnerable to attack. Each mini-boss has a random series, decided each raid summon. |
| 9 | Zenith | God-Tier | Lvl 50 | This boss learns from attacks, gaining 1% damage resistance to the series that last hit it. Stacks universally across all players. |
[REDACTED]
Section titled “[REDACTED]”AvAs will be alliance-scale battle events: two alliances face off using the kards in their vaults. Each alliance will have its own ELO and rank that move with wins and losses. Participation will pay both the alliance and the individual members koin and GP rewards, scaled by rank. An alliance will need at least 5 members to queue.
[REDACTED]
Section titled “[REDACTED]”Co-leaders and leaders initiate AvAs, which enters the alliance into the matchmaking queue. The system matches by alliance rank and average member time zone so battle times work for both sides. Once matched, the AvA’s channels are created and the battle date is set with at least 48 hours lead time.
[REDACTED]
Section titled “[REDACTED]”Three warning pings go out in the AvA announcement channel: 24 hours before, 1 hour before, and at the start. Battle threads are created within the 24-hour window before start (to avoid Discord rate-limit chaos). When you open your thread, a check-in button appears at battle time; both players must press it to start the battle, which then behaves exactly like a ranked battle.
- Both players fail to check in within 15 minutes → double forfeit.
- Only one player fails to check in → they forfeit, opponent wins.
- All battles have a 1-hour cap. In the rare case a battle exceeds it, it force-concludes in favour of the player with more kards remaining (ties resolve randomly).
[REDACTED]
Section titled “[REDACTED]”Winner is the alliance with the best overall win/loss record. A results table is posted to the alliance’s AvA results channel listing every member’s battle outcome, kards remaining, and individual battle rank.
The winning alliance gets an ELO increase plus significant koin and GP rewards, divided among members — winners receive a larger share of the prize pool than losers. The losing alliance still earns rewards (at much lower rates) and takes an ELO decrease.
On a tied win/loss record, a tiebreaker day is scheduled for the next day at the same time. Three random winners from each alliance battle 1-on-1 under the same rules, and the first alliance to take two of the three wins the AvA.
[REDACTED]
Section titled “[REDACTED]”AvAs use ELO just like ranked player battles, with their own rank ladder using distinct names to avoid confusion.
| Rank | Percentile range |
|---|---|
| Bronze | 0 – 9 |
| Silver | 10 – 19 |
| Gold | 20 – 29 |
| Platinum | 30 – 49 |
| Diamond | 50 – 69 |
| Master | 70 – 79 |
| Champion | 80 – 89 |
| Legendary | 90 – 100 |
[REDACTED]
Section titled “[REDACTED]”Every alliance will ship with a set of private, alliance-only channels for communication and recruiting.
| Channel | Who can read | Purpose |
|---|---|---|
| Rules Channel | Members + prospective recruits | Visible to any potential new members interested in the alliance after they use the join command or accept an invite. Includes alliance description, rules, weekly kard donation requirements, whether the alliance does AvAs/raids, current join mode, and more. |
| Recruitment Channel | Leader/co-leaders + prospect | Used to outline contract offers with incoming members. Splits off into private threads for the member and the leader/co-leaders of an alliance for privacy purposes. |
| Officer Only Channel | Officers, co-leaders, leader | Headquarters of sorts, allowing officers, co-leaders, and leaders to communicate exclusively between themselves about the direction of the alliance, planning AvA battles, member contracts, and more. |
| Members Only Channel | All members | Major communicating channel for the alliance, where members (regardless of their roles) can talk to each other, donate kards, discuss plans for raids and AvAs, and anything else. |
| Donation Leaderboard | All members | Tracks all donations for the alliance for the purpose of making sure all members are meeting their requirements as decided. |
| Results Channel | All members (officers+ pin) | Archive of results from both raids and AvAs for the purpose of analyzing players’ performances and the overall results for that alliance. Only officers and above can pin messages. |
| Archive Channel | All members | Archive with any alliance actions such as kicking members, changing rules, treasury purchases, etc. Viewable to all alliance members for transparency. |
[REDACTED]
Section titled “[REDACTED]”[REDACTED]
Section titled “[REDACTED]”When a raid or AvA starts, the bot auto-generates the channels it needs and adds participating members. Each event gets an announcement channel (with boss HP, attacks left, battle date/time, etc.) and a main battle channel that spins up a private thread per individual matchup. These channels are deleted 24 hours after the event ends.
[REDACTED]
Section titled “[REDACTED]”Multi-alliance events spin up their own event channels and add members from every participating alliance. Channels are deleted after the event ends.
[REDACTED]
Section titled “[REDACTED]”Co-leaders and leaders will spend treasury koins at the alliance shop on alliance-wide perks. Every purchase will incur a 5% sales tax on top.
[REDACTED]
Section titled “[REDACTED]”Increases the treasury cap by +25,000 koins per purchase. Up to 5 purchases, raising the cap from 50,000 to 175,000 koins.
[REDACTED]
Section titled “[REDACTED]”Increases the vault by +25 unique kard slots per purchase. Up to 5 purchases, raising the cap from 272 to 397 slots.
[REDACTED]
Section titled “[REDACTED]”Increases members’ daily kard donation limit by +1 per purchase. Up to 3 purchases, raising the limit from 3 to 6 per member per day.
[REDACTED]
Section titled “[REDACTED]”Reduces income and sales tax rates (each level cuts income tax by 5%).
[REDACTED]
Section titled “[REDACTED]”Unlocks permanent private channels:
- Raid Tactics Room — discussing raid approaches.
- AvA Tactics Room — discussing AvA approaches.
- Suggestions Board — suggestions for the alliance.
[REDACTED]
Section titled “[REDACTED]”/alliance-slkards scout— scouting command for insight into other alliances.
[REDACTED]
Section titled “[REDACTED]”Alliances start at 10 members, with the cap scaling by alliance level.
| Alliance level | Unlocks member cap |
|---|---|
| Level 1 | 10 Members |
| Level 5 | 15 Members |
| Level 10 | 20 Members |
| Level 15 | 25 Members |
| Level 20 | 30 Members |
| Level 25 | 35 Members |
| Level 30 | 40 Members |
| Level 35 | 45 Members |
| Level 40 | 50 Members |
[REDACTED]
Section titled “[REDACTED]”Alliances can unlock exclusive emblems from the shop.
[REDACTED]
Section titled “[REDACTED]”Alliances can unlock exclusive titles for use on the alliance profile.
[REDACTED]
Section titled “[REDACTED]”Temporary week-long buffs that apply to every member of the alliance.
[REDACTED]
Section titled “[REDACTED]”Increases koins earned through regular means (/daily, duplicate selling, prestiging) for alliance members.
| Tier | Effect |
|---|---|
| Level I | +5% |
| Level II | +10% |
| Level III | +15% |
| Level IV | +20% |
| Level V | +25% |
[REDACTED]
Section titled “[REDACTED]”Increases alliance XP earned through regular means. Does not apply to AvAs or raids.
| Tier | Effect |
|---|---|
| Level I | +1% |
| Level II | +2% |
| Level III | +3% |
| Level IV | +4% |
| Level V | +5% |
[REDACTED]
Section titled “[REDACTED]”Increases pack-opening luck for alliance members. When triggered, a pack’s kard rarity is bumped up by one star. Activation chance by tier:
| Tier | Effect (activation chance) |
|---|---|
| Level I | 2% |
| Level II | 4% |
| Level III | 6% |
| Level IV | 8% |
| Level V | 10% |
[REDACTED]
Section titled “[REDACTED]”Increases damage dealt by all members in raids.
| Tier | Effect |
|---|---|
| Level I | +5% |
| Level II | +10% |
| Level III | +15% |
[REDACTED]
Section titled “[REDACTED]”Kard donations to the vault generate more alliance XP.
| Tier | Effect |
|---|---|
| Level I | +10% |
| Level II | +20% |
| Level III | +35% |
| Level IV | +50% |
| Level V | +75% |
[REDACTED]
Section titled “[REDACTED]”Alliance events will be like server-wide events, except only the alliances in the server compete, rather than individual players.
[REDACTED]
Section titled “[REDACTED]”Coalition Raids will be server-wide, multi-alliance events where every alliance in the server bands together to defeat a primordial kard — a boss with an HP pool much higher than a normal colossal boss. Mechanically, Coalition Raids will run like normal raids with two differences: kards can be re-used each attack, and participants will get one attack per day — so showing up daily will be the strongest way to contribute.
Rewards will be significant and scale by damage share — the alliances that dealt the most damage will take a larger slice of the prize pool. Participants will also earn primordial kard packs, which guarantee kards of rarity 3 and above only.
The primordial kard’s HP pool will scale with the number of active alliances on the server, so a quiet server of 10 alliances doesn’t face the same HP wall as a busy server of 1000.
[REDACTED]
Section titled “[REDACTED]”| # | Boss | Mechanic |
|---|---|---|
| 1 | Monolith | Pure DPS check for the entire server to see if they can break it before the timer expires. |
| 2 | Greed | Covets the strength of others. Every battle, it permanently increases its own Attack damage by a small increment for the remainder of the event. |
| 3 | Stasis | Every 6 hours it survives, it disables the most common kard that was used to attack it, prohibiting players from using that kard again to attack it. |
| 4 | Law and Order | Two Colossal Bosses at once — Law and Order. Alliances must decide how to split their forces, as the bosses share a bond. If one is defeated, the other enters an enraged state, doubling its damage. |
| 5 | Judgement | Rewrites the rules of battle, with no kards having a super-effective attack advantage against it. |
[REDACTED]
Section titled “[REDACTED]”Sponsored by Zeno, AvA Colosseums will be tournaments of up to 32 alliances divided by rank for fairness. Every day, paired alliances will play a standard AvA; winners will advance through the bracket. The final winner will earn extremely high rewards (scaled by the alliance’s rank).
Colosseum AvAs will play identically to normal AvAs, with two differences: tiebreakers will resolve immediately after results are tallied to avoid delays, and every alliance will earn rewards — higher placements receive higher rewards.
Bracket size rules. Each tournament will hold up to 32 alliances, but only if at least 32 alliances exist in that rank. If fewer exist, the bracket will shrink to match (minimum 4 alliances). If a rank has fewer than 4, those alliances will be folded into the nearest neighbour rank until that bracket has at least 4. A server will need at least 4 alliances total to trigger a Colosseum at all.
See also: Commands · Notifications · Battles · Wipes · Events · Currency